| number | 94 | The Monster ID | |
| side | DARKSIDE | The side of Xeen it appears on | |
| name | Barkman | Monster's Name | |
| experience | 4000000 | Party experience when defeating it | |
| hp | 40000 | Monster's max HP | |
| acc | 25 | Monster's armor class (physical defence) | |
| speed | 100 | Monster's attack speed (determines order per round) | |
| numberOfAttacks | 3 | Number of attacks monster gets per round | |
| hatesClass | ANY | Class/race to attack first (ALL=attack entire party at once) | |
| strikes | 250 | The 'X' in the XdY equation | |
| dmgPerStrike | 1 | The 'Y' in the XdY equation | |
| attackType | Fire | Element type of attack | |
| specialAttack | None | Special effects caused by attack | |
| hitChance | 1 | Base probability of attack landing | |
| rangeAttack | False | Can attack at a distance | |
| monsterType | Unique | Certain monster types are affected differently by some spells | |
| res_fire | 100 | Resistance to fire based attacks | |
| res_elec | 50 | Resistance to electricity based attacks | |
| res_cold | 0 | Resistance to cold based attacks | |
| res_poison | 100 | Resistance to poison based attacks | |
| res_energy | 0 | Resistance to energy based attacks | |
| res_magic | 0 | Resistance to magic based attacks | |
| res_physical | 0 | Resistance to physical attacks | |
| field_29 | 0 | unknown! Doesn't seem to be used anywhere | |
| gold | 0 | Gold dropped by monster | |
| gems | 0 | Gems dropped by monster | |
| itemDrop | 6 | probability that monster drops an item | |
| flying | False | Boolean value: monster flies or it doesn't | |
| imageNumber | 19 | Sprite ID (xxx.MON and xxx.ATK files) | |
| loopAnimation | False | Frames either increment and loop, or bounce start to end and back | |
| animationEffect | 11 | Special effects | |
| idleSound | 100 | Effect number played by PlayFX every 5 seconds | |
| attackVoc | fire | xxx.VOC file played when monster attacks |
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