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Enchantments can make items much more powerful. Some enchantments add to the damage that a weapon does, while others increase a piece of armor's protection or increase a characters statistics while the item is worn.

Each weapon, armor and accessory can have an enchantment. Materials like "Platinum" also come under the "enchantment" category.

Weapons may also have a suffix enchantment, like "Undead Eater". This makes the weapon do triple damage against certain types of enemy.

Materials[]

While a material might not be considered an enchantment, an item can not have an enchantment and a material at the same time. Each material has a price multiplier which is multiplied with the item's base price to get the actual price.

Materials modify a weapon's damage and to-hit bonuses, or affect the Armor Class bonus of a piece of armor. They do not provide any special bonuses for accessories, but they may increase the price so that you can sell them for more.

Materials
Name Weapon Damage Bonus Weapon To-Hit Bonus Armor AC Bonus Price Multiplier Hex Code
Wooden -3 -3 -3 0.1 25
Leather -6 -4 0 0.25 26
Brass -4 +3 -2 0.5 27
Bronze -2 +2 -1 0.75 28
Glass 0 0 0 2 2E
Coral +1 +1 +1 3 2F
Crystal +1 +1 +1 5 30
Iron +2 +1 +1 2 29
Lapis +2 +2 +2 10 31
Pearl +2 +2 +2 20 32
Silver +4 +2 +2 5 2A
Amber +3 +3 +3 30 33
Ebony +4 +4 +4 40 34
Steel +6 +3 +4 10 2B
Quartz +5 +5 +5 50 35
Gold +8 +4 +6 20 2C
Platinum +10 +6 +8 50 2D
Ruby +12 +6 +10 60 36
Emerald +15 +7 +12 70 37
Sapphire +20 +8 +14 80 38
Diamond +30 +9 +16 90 39
Obsidian +50 +10 +20 100 3A

Elemental Enchantments[]

These enchantments cause a weapon to do extra damage of a certain element type, or cause armor and accessories to provide protection against that element.

Elemental Enchantments
Name Weapon Damage Armor / Accessory Resistance Price Hex Code
Burning +2 Fire +5 Fire +200 01
Fiery +3 Fire +7 Fire +300 02
Pyric +4 Fire +9 Fire +400 03
Fuming +5 Fire +12 Fire +500 04
Flaming +10 Fire +15 Fire +1000 05
Seething +15 Fire +20 Fire +1500 06
Blazing +20 Fire +25 Fire +2000 07
Scorching +30 Fire +30 Fire +3000 08
Flickering +2 Elec +5 Elec +200 09
Sparking +3 Elec +7 Elec +300 0A
Static +4 Elec +9 Elec +400 0B
Flashing +5 Elec +12 Elec +500 0C
Shocking +10 Elec +15 Elec +1000 0D
Electric +15 Elec +20 Elec +1500 0E
Dyna +20 Elec +25 Elec +2000 0F
Icy +2 Cold +5 Cold +200 10
Frost +4 Cold +10 Cold +400 11
Freezing +5 Cold +15 Cold +500 12
Cold +10 Cold +20 Cold +1000 13
Cryo +20 Cold +25 Cold +2000 14
Acidic +2 Acid/Poison +10 Acid/Poison +200 15
Venemous +4 Acid/Poison +15 Acid/Poison +400 16
Poisonous +8 Acid/Poison +20 Acid/Poison +800 17
Toxic +16 Acid/Poison +25 Acid/Poison +1600 18
Noxious +32 Acid/Poison +40 Acid/Poison +3200 19
Glowing +2 Energy +5 Energy +200 1A
Incandescent +3 Energy +7 Energy +300 1B
Dense +4 Energy +9 Energy +400 1C
Sonic +5 Energy +11 Energy +500 1D
Power +10 Energy +13 Energy +1000 1E
Thermal +15 Energy +15 Energy +1500 1F
Radiating +20 Energy +20 Energy +2000 20
Kinetic +30 Energy +25 Energy +3000 21
Mystic +5 Magic +5 Magic +500 22
Magical +10 Magic +10 Magic +1000 23
Ectoplasmic None (bug?) None (bug?) +2500 24

Statistic Enchantments[]

These enchantments add to a certain statistic or attribute. They have the same effect whether on a weapon, piece of armor or accessory.

Statistic Enchantments
Name Effect Price Hex Code
Might +2 Might +200 3B
Strength +3 Might +300 3C
Warrior +5 Might +500 3D
Ogre +8 Might +800 3E
Giant +12 Might +1200 3F
Thunder +17 Might +1700 40
Force +23 Might +2300 41
Power +30 Might +3000 42
Dragon +38 Might +3800 43
Photon +47 Might +4700 44
Clever +2 Intellect +200 45
Mind +3 Intellect +300 46
Sage +5 Intellect +500 47
Thought +8 Intellect +800 48
Knowledge +12 Intellect +1200 49
Intellect +17 Intellect +1700 4A
Wisdom +23 Intellect +2300 4B
Genius +30 Intellect +3000 4C
Buddy +2 Personality +200 4D
Friendship +3 Personality +300 4E
Charm +5 Personality +500 4F
Personality +8 Personality +800 50
Charisma +12 Personality +1200 51
Leadership +17 Personality +1700 52
Ego +23 Personality +2300 53
Holy +30 Personality +3000 54
Quick +2 Speed +200 55
Swift +3 Speed +300 56
Fast +5 Speed +500 57
Rapid +8 Speed +800 58
Speed +12 Speed +1200 59
Wind +17 Speed +1700 5A
Accelerator +23 Speed +2300 5B
Velocity +30 Speed +3000 5C
Sharp +3 Accuracy +300 5D
Accurate +5 Accuracy +500 5E
Marksman +10 Accuracy +1000 5F
Precision +15 Accuracy +1500 60
True +20 Accuracy +2000 61
Exacto +30 Accuracy +3000 62
Clover +5 Luck +500 63
Chance +10 Luck +1000 64
Winners +15 Luck +1500 65
Lucky +20 Luck +2000 66
Gamblers +25 Luck +2500 67
Leprechauns +30 Luck +3000 68
Vigor +4 Hit Points +400 69
Health +6 Hit Points +600 6A
Life +10 Hit Points +1000 6B
Troll +20 Hit Points +2000 6C
Vampiric +50 Hit Points +5000 6D
Spell +4 Spell Points +400 6E
Castors +8 Spell Points +800 6F
Witch +12 Spell Points +1200 70
Mage +16 Spell Points +1600 71
Archmage +20 Spell Points +2000 72
Arcane +25 Spell Points +2500 73
Protection +2 Armor Class +200 74
Armored +4 Armor Class +400 75
Defender +6 Armor Class +600 76
Stealth +10 Armor Class +1000 77
Divine +16 Armor Class +1600 78
Mugger +4 Thievery +400 79
Burgler +6 Thievery +600 7A
Looter +8 Thievery +800 7B
Brigand +10 Thievery +1000 7C
Filch +12 Thievery +1200 7D
Thief +14 Thievery +1400 7E
Rogue +16 Thievery +1600 7F
Plunder +18 Thievery +1800 80
Criminal +20 Thievery +2000 81
Pirate +25 Thievery +2500 82

Weapon Suffix Enchantments[]

A weapon is allowed an additional suffix enchantment in addition to a standard enchantment or material. The suffix enchantment is always a triple damage modifier against certain types of enemy.

These enchantments do not alter the price of the weapon.

Weapon Suffix Enchantments
Name Damage Multiplier Hex Code
Dragon Slayer x3 vs Dragons 01
Undead Eater x3 vs Undead 02
Golem Smasher x3 vs Golems 03
Bug Zapper x3 vs Bugs 04
Monster Masher x3 vs Monsters 05
Beast Bopper x3 vs Beasts 06
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