Enchantments can make items much more powerful. Some enchantments add to the damage that a weapon does, while others increase a piece of armor's protection or increase a characters statistics while the item is worn.
Each weapon, armor and accessory can have an enchantment. Materials like "Platinum" also come under the "enchantment" category.
Weapons may also have a suffix enchantment, like "Undead Eater". This makes the weapon do triple damage against certain types of enemy.
Materials[]
While a material might not be considered an enchantment, an item can not have an enchantment and a material at the same time. Each material has a price multiplier which is multiplied with the item's base price to get the actual price.
Materials modify a weapon's damage and to-hit bonuses, or affect the Armor Class bonus of a piece of armor. They do not provide any special bonuses for accessories, but they may increase the price so that you can sell them for more.
Name | Weapon Damage Bonus | Weapon To-Hit Bonus | Armor AC Bonus | Price Multiplier | Hex Code |
---|---|---|---|---|---|
Wooden | -3 | -3 | -3 | 0.1 | 25 |
Leather | -6 | -4 | 0 | 0.25 | 26 |
Brass | -4 | +3 | -2 | 0.5 | 27 |
Bronze | -2 | +2 | -1 | 0.75 | 28 |
Glass | 0 | 0 | 0 | 2 | 2E |
Coral | +1 | +1 | +1 | 3 | 2F |
Crystal | +1 | +1 | +1 | 5 | 30 |
Iron | +2 | +1 | +1 | 2 | 29 |
Lapis | +2 | +2 | +2 | 10 | 31 |
Pearl | +2 | +2 | +2 | 20 | 32 |
Silver | +4 | +2 | +2 | 5 | 2A |
Amber | +3 | +3 | +3 | 30 | 33 |
Ebony | +4 | +4 | +4 | 40 | 34 |
Steel | +6 | +3 | +4 | 10 | 2B |
Quartz | +5 | +5 | +5 | 50 | 35 |
Gold | +8 | +4 | +6 | 20 | 2C |
Platinum | +10 | +6 | +8 | 50 | 2D |
Ruby | +12 | +6 | +10 | 60 | 36 |
Emerald | +15 | +7 | +12 | 70 | 37 |
Sapphire | +20 | +8 | +14 | 80 | 38 |
Diamond | +30 | +9 | +16 | 90 | 39 |
Obsidian | +50 | +10 | +20 | 100 | 3A |
Elemental Enchantments[]
These enchantments cause a weapon to do extra damage of a certain element type, or cause armor and accessories to provide protection against that element.
Name | Weapon Damage | Armor / Accessory Resistance | Price | Hex Code |
---|---|---|---|---|
Burning | +2 Fire | +5 Fire | +200 | 01 |
Fiery | +3 Fire | +7 Fire | +300 | 02 |
Pyric | +4 Fire | +9 Fire | +400 | 03 |
Fuming | +5 Fire | +12 Fire | +500 | 04 |
Flaming | +10 Fire | +15 Fire | +1000 | 05 |
Seething | +15 Fire | +20 Fire | +1500 | 06 |
Blazing | +20 Fire | +25 Fire | +2000 | 07 |
Scorching | +30 Fire | +30 Fire | +3000 | 08 |
Flickering | +2 Elec | +5 Elec | +200 | 09 |
Sparking | +3 Elec | +7 Elec | +300 | 0A |
Static | +4 Elec | +9 Elec | +400 | 0B |
Flashing | +5 Elec | +12 Elec | +500 | 0C |
Shocking | +10 Elec | +15 Elec | +1000 | 0D |
Electric | +15 Elec | +20 Elec | +1500 | 0E |
Dyna | +20 Elec | +25 Elec | +2000 | 0F |
Icy | +2 Cold | +5 Cold | +200 | 10 |
Frost | +4 Cold | +10 Cold | +400 | 11 |
Freezing | +5 Cold | +15 Cold | +500 | 12 |
Cold | +10 Cold | +20 Cold | +1000 | 13 |
Cryo | +20 Cold | +25 Cold | +2000 | 14 |
Acidic | +2 Acid/Poison | +10 Acid/Poison | +200 | 15 |
Venemous | +4 Acid/Poison | +15 Acid/Poison | +400 | 16 |
Poisonous | +8 Acid/Poison | +20 Acid/Poison | +800 | 17 |
Toxic | +16 Acid/Poison | +25 Acid/Poison | +1600 | 18 |
Noxious | +32 Acid/Poison | +40 Acid/Poison | +3200 | 19 |
Glowing | +2 Energy | +5 Energy | +200 | 1A |
Incandescent | +3 Energy | +7 Energy | +300 | 1B |
Dense | +4 Energy | +9 Energy | +400 | 1C |
Sonic | +5 Energy | +11 Energy | +500 | 1D |
Power | +10 Energy | +13 Energy | +1000 | 1E |
Thermal | +15 Energy | +15 Energy | +1500 | 1F |
Radiating | +20 Energy | +20 Energy | +2000 | 20 |
Kinetic | +30 Energy | +25 Energy | +3000 | 21 |
Mystic | +5 Magic | +5 Magic | +500 | 22 |
Magical | +10 Magic | +10 Magic | +1000 | 23 |
Ectoplasmic | None (bug?) | None (bug?) | +2500 | 24 |
Statistic Enchantments[]
These enchantments add to a certain statistic or attribute. They have the same effect whether on a weapon, piece of armor or accessory.
Name | Effect | Price | Hex Code |
---|---|---|---|
Might | +2 Might | +200 | 3B |
Strength | +3 Might | +300 | 3C |
Warrior | +5 Might | +500 | 3D |
Ogre | +8 Might | +800 | 3E |
Giant | +12 Might | +1200 | 3F |
Thunder | +17 Might | +1700 | 40 |
Force | +23 Might | +2300 | 41 |
Power | +30 Might | +3000 | 42 |
Dragon | +38 Might | +3800 | 43 |
Photon | +47 Might | +4700 | 44 |
Clever | +2 Intellect | +200 | 45 |
Mind | +3 Intellect | +300 | 46 |
Sage | +5 Intellect | +500 | 47 |
Thought | +8 Intellect | +800 | 48 |
Knowledge | +12 Intellect | +1200 | 49 |
Intellect | +17 Intellect | +1700 | 4A |
Wisdom | +23 Intellect | +2300 | 4B |
Genius | +30 Intellect | +3000 | 4C |
Buddy | +2 Personality | +200 | 4D |
Friendship | +3 Personality | +300 | 4E |
Charm | +5 Personality | +500 | 4F |
Personality | +8 Personality | +800 | 50 |
Charisma | +12 Personality | +1200 | 51 |
Leadership | +17 Personality | +1700 | 52 |
Ego | +23 Personality | +2300 | 53 |
Holy | +30 Personality | +3000 | 54 |
Quick | +2 Speed | +200 | 55 |
Swift | +3 Speed | +300 | 56 |
Fast | +5 Speed | +500 | 57 |
Rapid | +8 Speed | +800 | 58 |
Speed | +12 Speed | +1200 | 59 |
Wind | +17 Speed | +1700 | 5A |
Accelerator | +23 Speed | +2300 | 5B |
Velocity | +30 Speed | +3000 | 5C |
Sharp | +3 Accuracy | +300 | 5D |
Accurate | +5 Accuracy | +500 | 5E |
Marksman | +10 Accuracy | +1000 | 5F |
Precision | +15 Accuracy | +1500 | 60 |
True | +20 Accuracy | +2000 | 61 |
Exacto | +30 Accuracy | +3000 | 62 |
Clover | +5 Luck | +500 | 63 |
Chance | +10 Luck | +1000 | 64 |
Winners | +15 Luck | +1500 | 65 |
Lucky | +20 Luck | +2000 | 66 |
Gamblers | +25 Luck | +2500 | 67 |
Leprechauns | +30 Luck | +3000 | 68 |
Vigor | +4 Hit Points | +400 | 69 |
Health | +6 Hit Points | +600 | 6A |
Life | +10 Hit Points | +1000 | 6B |
Troll | +20 Hit Points | +2000 | 6C |
Vampiric | +50 Hit Points | +5000 | 6D |
Spell | +4 Spell Points | +400 | 6E |
Castors | +8 Spell Points | +800 | 6F |
Witch | +12 Spell Points | +1200 | 70 |
Mage | +16 Spell Points | +1600 | 71 |
Archmage | +20 Spell Points | +2000 | 72 |
Arcane | +25 Spell Points | +2500 | 73 |
Protection | +2 Armor Class | +200 | 74 |
Armored | +4 Armor Class | +400 | 75 |
Defender | +6 Armor Class | +600 | 76 |
Stealth | +10 Armor Class | +1000 | 77 |
Divine | +16 Armor Class | +1600 | 78 |
Mugger | +4 Thievery | +400 | 79 |
Burgler | +6 Thievery | +600 | 7A |
Looter | +8 Thievery | +800 | 7B |
Brigand | +10 Thievery | +1000 | 7C |
Filch | +12 Thievery | +1200 | 7D |
Thief | +14 Thievery | +1400 | 7E |
Rogue | +16 Thievery | +1600 | 7F |
Plunder | +18 Thievery | +1800 | 80 |
Criminal | +20 Thievery | +2000 | 81 |
Pirate | +25 Thievery | +2500 | 82 |
Weapon Suffix Enchantments[]
A weapon is allowed an additional suffix enchantment in addition to a standard enchantment or material. The suffix enchantment is always a triple damage modifier against certain types of enemy.
These enchantments do not alter the price of the weapon.
Name | Damage Multiplier | Hex Code |
---|---|---|
Dragon Slayer | x3 vs Dragons | 01 |
Undead Eater | x3 vs Undead | 02 |
Golem Smasher | x3 vs Golems | 03 |
Bug Zapper | x3 vs Bugs | 04 |
Monster Masher | x3 vs Monsters | 05 |
Beast Bopper | x3 vs Beasts | 06 |