| number | 78 | The Monster ID |
side | DARKSIDE | The side of Xeen it appears on |
name | Master Thief | Monster's Name |
experience | 20000 | Party experience when defeating it |
hp | 100 | Monster's max HP |
acc | 20 | Monster's armor class (physical defence) |
speed | 50 | Monster's attack speed (determines order per round) |
numberOfAttacks | 1 | Number of attacks monster gets per round |
hatesClass | Robber | Class/race to attack first (ALL=attack entire party at once) |
strikes | 1 | The 'X' in the XdY equation |
dmgPerStrike | 250 | The 'Y' in the XdY equation |
attackType | Physical | Element type of attack |
specialAttack | None | Special effects caused by attack |
hitChance | 40 | Base probability of attack landing |
rangeAttack | False | Can attack at a distance |
monsterType | Humanoid | Certain monster types are affected differently by some spells |
res_fire | 0 | Resistance to fire based attacks |
res_elec | 0 | Resistance to electricity based attacks |
res_cold | 0 | Resistance to cold based attacks |
res_poison | 0 | Resistance to poison based attacks |
res_energy | 0 | Resistance to energy based attacks |
res_magic | 0 | Resistance to magic based attacks |
res_physical | 0 | Resistance to physical attacks |
field_29 | 0 | unknown! Doesn't seem to be used anywhere |
gold | 250 | Gold dropped by monster |
gems | 20 | Gems dropped by monster |
itemDrop | 4 | probability that monster drops an item |
flying | False | Boolean value: monster flies or it doesn't |
imageNumber | 54 | Sprite ID (xxx.MON and xxx.ATK files) |
loopAnimation | False | Frames either increment and loop, or bounce start to end and back |
animationEffect | 14 | Special effects |
idleSound | 100 | Effect number played by PlayFX every 5 seconds |
attackVoc | thief | xxx.VOC file played when monster attacks |