Supported In: | ||
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C | D/S/W | W-CD |
? | ? | ? |
The scripting command ExchObj has the opcode (0x33).
Arguments
- Byte - The first object number as given on the map.
- Byte - The second object number as given on the map.
Description
Exchanges two objects on the map.
Notes
This is effectively the same as two MoveObj opcodes: move first object to second objects location, and then second object to the first objects original location. Uses include exchanging a closed barrel with an open barrel, or turning a tent into a fire.
Event Opcodes
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