Xeen Wiki
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Accuracy helps determine whether or not you hit a monster with a weapon or spell when you attack. Useful for all characters.
 
Accuracy helps determine whether or not you hit a monster with a weapon or spell when you attack. Useful for all characters.
 
===Luck===
 
===Luck===
Luck improves your chances of surviving a hostile spell or avoiding a trap.
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Luck improves your chances of surviving a hostile spell or avoiding a trap. It does not affect the Thievery skill.
   
   

Revision as of 10:01, 7 September 2012

Statistics affect your characters abilities and strengths.

Some statistics do not benefit some character types, for example Intellect gives no advantages to a Knight, who cannot cast spells.

Some skill checks in the game require that a character has reached a certain level in a statistic in order to succeed.

Statistics

Might

Might affects the damage your character does when you hit a monster. Might also is used to break down doors and lift or destroy certain objects.

Intellect

Intellect affects the maximum spellpoints of a character which can cast Sorceror-type spells. It is only useful for Sorcerors, Archers, Druids and Rangers.

Personality

Intellect affects the maximum spellpoints of a character which can cast Cleric-type spells. It is only useful for Clerics, Paladins, Druids and Rangers.

Endurance

Endurance helps determine the maximum amount of Hit Points that a character has. Useful for all character types.

Speed

Everyone, including monsters, have a speed rating. If your character's speed is higher than the monsters, you will get the first action in a combat. Useful for all characters.

Accuracy

Accuracy helps determine whether or not you hit a monster with a weapon or spell when you attack. Useful for all characters.

Luck

Luck improves your chances of surviving a hostile spell or avoiding a trap. It does not affect the Thievery skill.


Statistic Cutoff Levels

Statistics have a value and a "modifier". The modifier determines how much the statistic will increase a character's other attributes. This table shows the cutoff levels for statistics.

Range Modifier Description
0 - 2 -5 Nonexistant
3 - 4 -4 Very Poor
5 - 6 -3 Poor
7 - 8 -2 Very Low
9 - 10 -1 Low
11 - 12 0 Average
13 - 14 +1 Good
15 - 16 +2 Very Good
17 - 18 +3 High
19 - 20 +4 Very High
21 - 24 +5 Great
25 - 29 +6 Super
30 - 34 +7 Amazing
35 - 39 +8 Incredible
40 - 49 +9 Gigantic
50 - 74 +10 Fantastic
75 - 99 +11 Astounding
100 - 124 +12 Astonishing
125 - 149 +13 Monumental
150 - 174 +14 Tremendous
175 - 199 +15 Collosal [sic]
200 - 224 +16 Awesome
225 - 249 +17 Awe Inspiring
250 +20 Ultimate