Gammadragon (talk | contribs) (Created page with "right|300px Statistics affect your characters abilities and strengths. Some statistics do not benefit some character types, for example Intellect gives n...") |
Gammadragon (talk | contribs) (Luck does not affect Thievery) |
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Accuracy helps determine whether or not you hit a monster with a weapon or spell when you attack. Useful for all characters. |
Accuracy helps determine whether or not you hit a monster with a weapon or spell when you attack. Useful for all characters. |
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===Luck=== |
===Luck=== |
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− | Luck improves your chances of surviving a hostile spell or avoiding a trap. |
+ | Luck improves your chances of surviving a hostile spell or avoiding a trap. It does not affect the Thievery skill. |
Revision as of 10:01, 7 September 2012
Statistics affect your characters abilities and strengths.
Some statistics do not benefit some character types, for example Intellect gives no advantages to a Knight, who cannot cast spells.
Some skill checks in the game require that a character has reached a certain level in a statistic in order to succeed.
Statistics
Might
Might affects the damage your character does when you hit a monster. Might also is used to break down doors and lift or destroy certain objects.
Intellect
Intellect affects the maximum spellpoints of a character which can cast Sorceror-type spells. It is only useful for Sorcerors, Archers, Druids and Rangers.
Personality
Intellect affects the maximum spellpoints of a character which can cast Cleric-type spells. It is only useful for Clerics, Paladins, Druids and Rangers.
Endurance
Endurance helps determine the maximum amount of Hit Points that a character has. Useful for all character types.
Speed
Everyone, including monsters, have a speed rating. If your character's speed is higher than the monsters, you will get the first action in a combat. Useful for all characters.
Accuracy
Accuracy helps determine whether or not you hit a monster with a weapon or spell when you attack. Useful for all characters.
Luck
Luck improves your chances of surviving a hostile spell or avoiding a trap. It does not affect the Thievery skill.
Statistic Cutoff Levels
Statistics have a value and a "modifier". The modifier determines how much the statistic will increase a character's other attributes. This table shows the cutoff levels for statistics.
Range | Modifier | Description |
---|---|---|
0 - 2 | -5 | Nonexistant |
3 - 4 | -4 | Very Poor |
5 - 6 | -3 | Poor |
7 - 8 | -2 | Very Low |
9 - 10 | -1 | Low |
11 - 12 | 0 | Average |
13 - 14 | +1 | Good |
15 - 16 | +2 | Very Good |
17 - 18 | +3 | High |
19 - 20 | +4 | Very High |
21 - 24 | +5 | Great |
25 - 29 | +6 | Super |
30 - 34 | +7 | Amazing |
35 - 39 | +8 | Incredible |
40 - 49 | +9 | Gigantic |
50 - 74 | +10 | Fantastic |
75 - 99 | +11 | Astounding |
100 - 124 | +12 | Astonishing |
125 - 149 | +13 | Monumental |
150 - 174 | +14 | Tremendous |
175 - 199 | +15 | Collosal [sic] |
200 - 224 | +16 | Awesome |
225 - 249 | +17 | Awe Inspiring |
250 | +20 | Ultimate |