These are not stored as 0x0 or 0x1 as normal booleans are, instead they are saved as 0x0 and 0xBB or 0xA8, setting the 0xBB/0xA8 values to 0x1 seems to work just fine though. Any explenation anyone?

0x12 1 byte boolean Levitate Set if the levitate spell is active
0x13 1 byte boolean Automap Set if the automap is turned on
0x14 1 byte boolean Wizard Eye Set if the Wizard Eye spell is active
0x15 1 byte boolean Clairvoyance Set if the clairvoyance spell is active
0x16 1 byte boolean WalkOnWater Set if the Walk on Water spell is active

MagicLizard (talk) 06:14, October 10, 2012 (UTC)

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