These are not stored as 0x0 or 0x1 as normal booleans are, instead they are saved as 0x0 and 0xBB or 0xA8, setting the 0xBB/0xA8 values to 0x1 seems to work just fine though. Any explenation anyone?
|0x12||1 byte||boolean||Levitate||Set if the levitate spell is active|
|0x13||1 byte||boolean||Automap||Set if the automap is turned on|
|0x14||1 byte||boolean||Wizard Eye||Set if the Wizard Eye spell is active|
|0x15||1 byte||boolean||Clairvoyance||Set if the clairvoyance spell is active|
|0x16||1 byte||boolean||WalkOnWater||Set if the Walk on Water spell is active|
Community content is available under CC-BY-SA unless otherwise noted.